Vortex spec ops
Infiltrate enemy territory, stay hidden and complete your mission. Rescue the hostage, avoid detection and make it out alive in a high risk stealth operation.
A stealth based game where players infiltrate enemy territory to rescue a hostage and escort them safely to an extraction point.
The game focuses on careful movement, planning and situational awareness.
Players must navigate enemy areas undetected, locate the hostage and escort them to safety while avoiding or confronting threats.
Move stealthily through enemy zones
Use cover such as tall grass to remain hidden
Locate and rescue the hostage
Escort the hostage to the extraction point
Use weapons and power-ups when necessary

The game is built around stealth, combat and escort mechanics that create tension and decision making.
Stealth System
Players must avoid detection using positioning and environmental coverDetection System
Enemies react to player presence based on visibility and proximityEscort System
The rescued hostage must be protected and guided to the extraction zoneCombat System
Players can use weapons to deal with enemies when stealth failsPower-Up System
Health pickups and other items support player survivalLevel Design
Two levels designed to encourage different approaches and strategiesPlayer Mechanics
Move and hide in the environment
Rescue and escort the hostage
Avoid or engage enemies
Use weapons and power-ups
Navigate towards extraction

The main challenge was balancing stealth and combat to create a satisfying gameplay experience.
Stealth clarity
Ensuring players understand when they are detected or hiddenAI behavior
Designing enemy reactions that feel fair and predictableEscort gameplay
Making the hostage system functional without becoming frustratingLevel design
Creating spaces that support both stealth and combat approaches



