Vortex spec ops

Infiltrate enemy territory, stay hidden and complete your mission. Rescue the hostage, avoid detection and make it out alive in a high risk stealth operation.

Role

Gameplay programmer & designer

ENGINE

Unity

Year

2024

STATUS

Private demo

Platform

PC (windows)

Link

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overview

overview

A stealth based game where players infiltrate enemy territory to rescue a hostage and escort them safely to an extraction point.
The game focuses on careful movement, planning and situational awareness.

core gameplay

core gameplay

Players must navigate enemy areas undetected, locate the hostage and escort them to safety while avoiding or confronting threats.

  • Move stealthily through enemy zones

  • Use cover such as tall grass to remain hidden

  • Locate and rescue the hostage

  • Escort the hostage to the extraction point

  • Use weapons and power-ups when necessary

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SYSTEMS and MECHANICS

SYSTEMS and MECHANICS

The game is built around stealth, combat and escort mechanics that create tension and decision making.

  • Stealth System
    Players must avoid detection using positioning and environmental cover

  • Detection System
    Enemies react to player presence based on visibility and proximity

  • Escort System
    The rescued hostage must be protected and guided to the extraction zone

  • Combat System
    Players can use weapons to deal with enemies when stealth fails

  • Power-Up System
    Health pickups and other items support player survival

  • Level Design
    Two levels designed to encourage different approaches and strategies

  • Player Mechanics

    • Move and hide in the environment

    • Rescue and escort the hostage

    • Avoid or engage enemies

    • Use weapons and power-ups

    • Navigate towards extraction

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CHALLENGES

CHALLENGES

The main challenge was balancing stealth and combat to create a satisfying gameplay experience.

  • Stealth clarity
    Ensuring players understand when they are detected or hidden

  • AI behavior
    Designing enemy reactions that feel fair and predictable

  • Escort gameplay
    Making the hostage system functional without becoming frustrating

  • Level design
    Creating spaces that support both stealth and combat approaches

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  • More Works More Works

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