Darkless
Get ready for an adventure as Nameless, a clever spirit trapped in a lamp by a curse. Regain your form by exploring the Silent Mansion. Uncover secrets in this platform and puzzle game.
A 2D puzzle platformer where players use light as the core mechanic to navigate, solve puzzles and overcome platforming challenges.
The game features four levels, each introducing a unique interaction with light to create varied gameplay experiences.
Players use light to interact with the environment and progress through platforming and puzzle challenges.
Each level introduces a new way light behaves, requiring players to adapt and understand different mechanics.
In Level 1, light reveals hidden elements within the fog
In Level 2, light is used to capture photos and interact with the environment
In Level 3, light enables photosynthesis, activating plants and opening new paths
In Level 4, light beams can be redirected using mirrors to solve puzzles

The game is built around a light-based system that drives all interactions and puzzle mechanics.
Light Interaction System
Core system that affects the environment in different ways depending on the levelLevel Based Mechanics
Each level introduces a unique rule set tied to light behaviorEnvironmental Interaction
Objects react dynamically to light (fog, plants, mirrors, etc.)Player Mechanics
Use light to reveal or activate elements
Navigate platforming sections with timing and precision
Solve puzzles by understanding light behavior
Adapt to new mechanics in each level

One of the main challenges was handling shaders and performance optimization while working with dynamic light based mechanics.
Shader complexity
Creating visual effects for light required custom shaders that were difficult to balance visually and technicallyPerformance optimization
Realtime light interactions and multiple active elements caused performance issues if not properly optimizedConsistency between levels
Designing different mechanics per level while keeping a cohesive gameplay experience



