Time Crashers
Travel across different timelines, make strategic decisions and progress through a dynamic board filled with challenges and opportunities.
A prototype of a board-style game where players move across different timelines, collect resources and progress towards a final objective.
The project focuses on exploring core systems such as progression, minigames and player decision-making.
Players move across a board, triggering events and participating in minigame-like challenges to gain resources and progress.
Move through a board with different events
Collect fragments to progress
Participate in minigame-inspired challenges
Make decisions based on risk and reward
Progress towards a final objective

The prototype is built around core systems designed to test progression and gameplay flow.
Board System
Player movement across a map with different outcomesMinigame Concept System
Small gameplay challenges designed to reward the playerResource System (Fragments)
Players collect resources to progressProgression System
Goal-oriented structure based on resource accumulationPlayer Mechanics
Move across the board
Trigger events
Collect resources
Make strategic decisions

The main challenge was defining and validating core systems within a prototype scope.
Scope definition
Focusing on core mechanics without overextending the projectSystem design
Designing a cohesive loop between board movement, events and progressionPrototype limitations
The project remained as a single-player prototype without multiplayer implementation



