Time Crashers

Travel across different timelines, make strategic decisions and progress through a dynamic board filled with challenges and opportunities.

Role

Game Designer

ENGINE

Unity

Year

2025

STATUS

Prototype

Platform

Mobile (Android & IOS)

Link

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overview

overview

A prototype of a board-style game where players move across different timelines, collect resources and progress towards a final objective.
The project focuses on exploring core systems such as progression, minigames and player decision-making.

core gameplay

core gameplay

Players move across a board, triggering events and participating in minigame-like challenges to gain resources and progress.

  • Move through a board with different events

  • Collect fragments to progress

  • Participate in minigame-inspired challenges

  • Make decisions based on risk and reward

  • Progress towards a final objective

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SYSTEMS and MECHANICS

SYSTEMS and MECHANICS

The prototype is built around core systems designed to test progression and gameplay flow.

  • Board System
    Player movement across a map with different outcomes

  • Minigame Concept System
    Small gameplay challenges designed to reward the player

  • Resource System (Fragments)
    Players collect resources to progress

  • Progression System
    Goal-oriented structure based on resource accumulation

  • Player Mechanics

    • Move across the board

    • Trigger events

    • Collect resources

    • Make strategic decisions

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CHALLENGES

CHALLENGES

The main challenge was defining and validating core systems within a prototype scope.

  • Scope definition
    Focusing on core mechanics without overextending the project

  • System design
    Designing a cohesive loop between board movement, events and progression

  • Prototype limitations
    The project remained as a single-player prototype without multiplayer implementation

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