Sneakypaws

Become a clever raccoon surviving in the city by stealing, crafting and building your own hidden settlement. Sneak through the streets, gather resources and grow your crew as you turn chaos into opportunity.

Role

Game designer & Gameplay programmer

ENGINE

Unreal engine 5

Year

2026

STATUS

In Development (Expected May 2026)

Platform

PC (WINDOWS & MAC)

Link

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overview

overview

A stealth and exploration game where players take control of a raccoon venturing into the city to steal items, craft tools and expand their settlement.
The game focuses on resource gathering, progression and emergent gameplay through player decisions.

core gameplay

core gameplay

Players sneak into urban environments to collect resources while avoiding detection, using stolen items to craft tools and improve their raccoon settlement.

  • Explore the city to find valuable items

  • Steal objects while avoiding detection

  • Use collected resources to craft tools and upgrades

  • Recruit new raccoons to expand the settlement

  • Improve and grow the raccoon base over time

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SYSTEMS and MECHANICS

SYSTEMS and MECHANICS

The game is built around stealth, resource management and progression systems that drive player decisions and longterm growth.

  • Stealth System
    Players must avoid detection while navigating urban environments

  • Loot & Resource System
    Items collected in the city are used for crafting and progression

  • Crafting System
    Players create tools and upgrades using gathered resources

  • Settlement System
    The raccoon base evolves as players unlock new features and improvements

  • Recruitment System
    New raccoons can be recruited to expand capabilities

  • Player Mechanics

    • Move and explore the environment

    • Steal and collect items

    • Avoid enemies or detection

    • Craft and upgrade tools

    • Manage and expand the settlement

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CHALLENGES

CHALLENGES

As an ongoing project, the main challenges revolve around balancing multiple interconnected systems and maintaining a clear progression loop.

  • System integration
    Combining stealth, crafting and progression systems in a cohesive way

  • Game balance
    Ensuring resource gathering, difficulty and progression feel rewarding

  • Scope control
    Managing feature expansion while keeping development focused

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  • More Works SEE ALSO