Secret mission

Pilot a spaceship through dangerous missions across hostile planets. Fight enemies, overcome environmental hazards and complete your objectives before time runs out.

Role

Gameplay programmer & designer

ENGINE

Unity

Year

2024

STATUS

Private demo

Platform

pc (windows)

Link

Project Image
Project Image

overview

overview

A 3D action game where players pilot a spaceship to complete high risk missions across hostile environments.
The game combines combat, navigation and time pressure to create a dynamic and challenging experience.

core gameplay

core gameplay

Players control a spaceship, completing mission objectives while navigating hazards and fighting enemies.

  • Fly through hostile environments while avoiding obstacles

  • Destroy turrets and enemy ships

  • Complete mission objectives (e.g. delivering a bomb)

  • Adapt to environmental hazards such as wind turbines

  • Escape under time pressure before the planet explodes

Project Image

SYSTEMS and MECHANICS

SYSTEMS and MECHANICS

The game is built around mission-based gameplay combining combat, navigation and environmental challenges.

  • Mission System
    Different objectives per level (bomb delivery, escape sequence)

  • Combat System
    Players can shoot turrets and enemy ships

  • Environmental Hazard System
    Elements such as wind turbines affect player movement

  • Detection System
    Security cameras can detect the player and trigger enemy responses

  • Time Pressure System
    A countdown forces players to complete objectives quickly

  • Level Design
    Two levels with different pacing: combat-focused and escape-focused

  • Player Mechanics

    • Fly and control the spaceship

    • Shoot enemies and defenses

    • Avoid hazards and lasers

    • Navigate through enemy zones

    • Complete objectives under time pressure

Project Image

CHALLENGES

CHALLENGES

The main challenge was combining multiple gameplay elements while maintaining clarity and playability.

  • System integration
    Balancing combat, navigation and hazards in a cohesive experience

  • Level design complexity
    Creating varied levels with different objectives and pacing

  • Player readability
    Ensuring hazards (lasers, cameras, turbines) are clear and understandable

  • Difficulty balance
    Managing challenge without overwhelming the player

Project Image
  • More Works More Works

  • More Works SEE ALSO