Nightfall

Carry a fragile package through a dark and mysterious forest, guided only by the light of a candle. Reveal hidden symbols, harness the power of the moon, and solve ancient puzzles to complete your journey.

Role

Game designer & Gameplay programmer

ENGINE

Unity

Year

2026

STATUS

Released

Platform

PC (WINDOWS & MAC)

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overview

overview

A puzzle based experience where players must carry a package through a mysterious forest, using a candle to interact with the environment and solve challenges.
The game combines exploration, light mechanics and environmental puzzles.

core gameplay

core gameplay

Players navigate through a dark forest while carrying a package, using a candle to reveal clues, solve puzzles and unlock new paths.

  • Carry the package while exploring the environment

  • Use the candle to reveal hidden zodiac symbols

  • Unlock doors based on moon phases

  • Interact with environmental puzzles using light

  • Light the three central fires to progress

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SYSTEMS and MECHANICS

SYSTEMS and MECHANICS

The game is built around light and environmental interaction systems that guide puzzle solving and progression.

  • Candle System
    The main tool used to reveal hidden elements and interact with the world

  • Lunar Phase System
    Doors and puzzles react differently depending on the moon phase

  • Environmental Puzzle System
    Zodiac symbols, fires and objects respond to player actions

  • Objective System
    Players must activate three central fires to progress

  • Player Mechanics

    • Carry and protect the package

    • Use the candle to reveal hidden elements

    • Explore and interpret environmental clues

    • Solve puzzles based on observation and logic

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CHALLENGES

CHALLENGES

The main challenges were limited development time and asset creation during a one week game jam.

  • Time constraints
    The game was developed in one week, requiring strict prioritization of core mechanics

  • Art production
    Creating voxel assets while integrating external ones required maintaining visual consistency

  • Scope management
    Designing a complete puzzle experience within a very limited timeframe

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