Nightfall
Carry a fragile package through a dark and mysterious forest, guided only by the light of a candle. Reveal hidden symbols, harness the power of the moon, and solve ancient puzzles to complete your journey.
Role
Game designer & Gameplay programmer
ENGINE
Unity
Year
2026
STATUS
Released
Platform
PC (WINDOWS & MAC)
Link
Itchio page
A puzzle based experience where players must carry a package through a mysterious forest, using a candle to interact with the environment and solve challenges.
The game combines exploration, light mechanics and environmental puzzles.
Players navigate through a dark forest while carrying a package, using a candle to reveal clues, solve puzzles and unlock new paths.
Carry the package while exploring the environment
Use the candle to reveal hidden zodiac symbols
Unlock doors based on moon phases
Interact with environmental puzzles using light
Light the three central fires to progress

The game is built around light and environmental interaction systems that guide puzzle solving and progression.
Candle System
The main tool used to reveal hidden elements and interact with the worldLunar Phase System
Doors and puzzles react differently depending on the moon phaseEnvironmental Puzzle System
Zodiac symbols, fires and objects respond to player actionsObjective System
Players must activate three central fires to progressPlayer Mechanics
Carry and protect the package
Use the candle to reveal hidden elements
Explore and interpret environmental clues
Solve puzzles based on observation and logic

The main challenges were limited development time and asset creation during a one week game jam.
Time constraints
The game was developed in one week, requiring strict prioritization of core mechanicsArt production
Creating voxel assets while integrating external ones required maintaining visual consistencyScope management
Designing a complete puzzle experience within a very limited timeframe



