Dwarf Descent
Descend into the depths of forgotten mines and embrace the life of a true adventurer. Step into the boots of Pomplin, a dwarf warrior seeking danger beyond his quiet life. Choose your gear, face relentless enemies and uncover the dark secrets hidden beneath the earth. How far will you go before the depths consume you?
A short dungeon crawler designed as an introduction to the genre, where players explore dangerous mines, face enemies and manage their equipment to survive.
You play as Pomplin, a dwarf warrior who leaves behind his peaceful life in search of adventure and hidden secrets.
Players explore dungeon like environments, making decisions about equipment, combat and progression while facing different enemies.
Explore the dungeon and navigate through different areas
Engage in combat with enemies
Manage risk and resources to survive longer
Progress deeper into the mine while facing increasing difficulty

The game is built around simple but interconnected systems to introduce core dungeon crawler mechanics.
Combat System
Basic combat interactions with enemies, focusing on timingExploration System
Dungeon navigation with a focus on progression and discoveryProgression System
Increasing challenge as the player advances deeper into the dungeonPlayer Mechanics
Explore the environment
Attack and defeat enemies
Manage equipment and decisions
Balance risk vs reward

The main challenge was the limited development time, as the project was completed in just three weeks.
Time constraints
The short development period required strong prioritization of core featuresScope management
Deciding which mechanics to include and which to simplifyTeam coordination
Ensuring efficient collaboration to deliver a complete and functional experience within the deadline



