Cutting trees in Canada
Step into a small village in Canada where survival depends on your decisions. Gather resources, take risks and compete against others to prove who can make the best choices in a world shaped by opportunity and uncertainty.
A tabletop game set in a small Canadian village where players compete to gather resources and score points through strategic decisions.
The game combines randomness and player choice to create a dynamic and competitive experience.
Players take turns performing actions such as gathering resources or drawing cards, making decisions that impact their score and progression throughout the game.
Perform actions each round to gain points
Draw cards that introduce random effects
Make strategic decisions based on available options
Track scores across multiple rounds
Compete to achieve the highest score by the end of the game

The game is built around simple but effective systems that balance strategy and randomness.
Turn System
Players take actions in rounds, following a structured turn orderCard System
Cards introduce variability and unexpected outcomesScoring System
Players accumulate points based on their actionsDecision-Making System
Players must choose between consistent gains or riskier optionsPlayer Mechanics
Choose actions each round
Draw and resolve cards
Track and optimize score
Adapt strategy based on outcomes

The main challenges were related to developing a physical game and ensuring a balanced experience.
Physical production
Printing, assembling and creating all components required additional effort compared to digital projectsGame balance
Ensuring that different strategies and card effects felt fair and rewardingClarity of rules
Designing a system that is easy to understand while still engaging



