Cutting trees in Canada

Step into a small village in Canada where survival depends on your decisions. Gather resources, take risks and compete against others to prove who can make the best choices in a world shaped by opportunity and uncertainty.

Role

Game designer

ENGINE

Tabletop game

Year

2023

STATUS

Released

Platform

Tabletop game

Link

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overview

overview

A tabletop game set in a small Canadian village where players compete to gather resources and score points through strategic decisions.
The game combines randomness and player choice to create a dynamic and competitive experience.

core gameplay

core gameplay

Players take turns performing actions such as gathering resources or drawing cards, making decisions that impact their score and progression throughout the game.

  • Perform actions each round to gain points

  • Draw cards that introduce random effects

  • Make strategic decisions based on available options

  • Track scores across multiple rounds

  • Compete to achieve the highest score by the end of the game

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SYSTEMS and MECHANICS

SYSTEMS and MECHANICS

The game is built around simple but effective systems that balance strategy and randomness.

  • Turn System
    Players take actions in rounds, following a structured turn order

  • Card System
    Cards introduce variability and unexpected outcomes

  • Scoring System
    Players accumulate points based on their actions

  • Decision-Making System
    Players must choose between consistent gains or riskier options

  • Player Mechanics

    • Choose actions each round

    • Draw and resolve cards

    • Track and optimize score

    • Adapt strategy based on outcomes

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CHALLENGES

CHALLENGES

The main challenges were related to developing a physical game and ensuring a balanced experience.

  • Physical production
    Printing, assembling and creating all components required additional effort compared to digital projects

  • Game balance
    Ensuring that different strategies and card effects felt fair and rewarding

  • Clarity of rules
    Designing a system that is easy to understand while still engaging

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