Bond Echoes
Explore a dungeon that remembers everything you do. Each run is a new character, but the world evolves with your actions. Recover what was lost, push deeper each time, and uncover the secrets hidden within the dungeon.
A metroidvania and roguelike inspired prototype where each run represents a different character exploring a persistent dungeon.
The game focuses on progression through multiple runs, where player actions remain in the world even after death.
Players explore a dungeon, collect items and unlock paths while controlling different characters across multiple runs.
When a character dies, the next run continues in the same world, preserving previous changes.
Explore a dungeon with interconnected paths
Collect items and resources during each run
Die and restart as a new character
Find previous characters’ corpses and recover their items
Progress through the dungeon using persistent changes

The game is built around persistence and progression across runs, combining metroidvania structure with roguelike elements.
Run Persistence System
The world сохраня changes between runs (e.g. opened doors remain open)Corpse System
Previous characters remain in the world as corpses containing their itemsProgression System
Advancement is achieved across multiple runs rather than a single attemptExploration System
Interconnected dungeon design encourages backtracking and discoveryPlayer Mechanics
Explore and navigate the dungeon
Collect items and equipment
Recover loot from previous runs
Use past progress to reach new areas

The main challenge was designing a system that supports persistent world changes across multiple runs.
State persistence
Managing changes in the world (doors, items, progress) between runsProgression design
Ensuring each run feels meaningful and contributes to long term progressionBacktracking clarity
Helping players understand what has changed and where to go nextSystem consistency
Keeping the world coherent despite multiple overlapping runs



