Mr baldman
In a post-apocalyptic world where hair is everything, help Mr. Baldman reclaim what he once lost. Swing, climb and explore using your hook to overcome obstacles and reach your ultimate goal.
A 2D platformer set in a humorous post-apocalyptic world, where the main goal is to recover what the protagonist once lost: his long hair.
The game combines platforming, exploration and a grappling hook mechanic to navigate the environment.
Players traverse levels using movement and a grappling hook to reach new areas, overcome obstacles and progress through the game.
Navigate platforming challenges across different areas
Use the grappling hook to swing, climb and reach new locations
Explore the environment to find paths forward
Combine movement and timing to overcome obstacles

The game is built around movement and traversal mechanics, with the grappling hook as the core system.
Grappling Hook System
Allows players to swing, rappel and access otherwise unreachable areasTraversal System
Platforming mechanics focused on movement, timing and positioningLevel Design System
Levels are designed to encourage verticality and creative use of the hookProgression System
Players advance by mastering movement and reaching new areasPlayer Mechanics
Jump and move across platforms
Use the hook to swing and climb
Time movements to avoid falling
Explore and discover paths

The main challenge was designing and implementing a grappling hook mechanic that feels responsive and intuitive.
Hook responsiveness
Ensuring smooth and satisfying movement when swinging and climbingLevel design integration
Designing levels that fully take advantage of the hook mechanicsPlayer control
Balancing precision and accessibility in movement



