Mr baldman

In a post-apocalyptic world where hair is everything, help Mr. Baldman reclaim what he once lost. Swing, climb and explore using your hook to overcome obstacles and reach your ultimate goal.

Role

Gameplay programmer

ENGINE

Unity

Year

2023

STATUS

Private demo

Platform

PC (windows & browser)

Link

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overview

overview

A 2D platformer set in a humorous post-apocalyptic world, where the main goal is to recover what the protagonist once lost: his long hair.
The game combines platforming, exploration and a grappling hook mechanic to navigate the environment.

core gameplay

core gameplay

Players traverse levels using movement and a grappling hook to reach new areas, overcome obstacles and progress through the game.

  • Navigate platforming challenges across different areas

  • Use the grappling hook to swing, climb and reach new locations

  • Explore the environment to find paths forward

  • Combine movement and timing to overcome obstacles

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SYSTEMS and MECHANICS

SYSTEMS and MECHANICS

The game is built around movement and traversal mechanics, with the grappling hook as the core system.

  • Grappling Hook System
    Allows players to swing, rappel and access otherwise unreachable areas

  • Traversal System
    Platforming mechanics focused on movement, timing and positioning

  • Level Design System
    Levels are designed to encourage verticality and creative use of the hook

  • Progression System
    Players advance by mastering movement and reaching new areas

  • Player Mechanics

    • Jump and move across platforms

    • Use the hook to swing and climb

    • Time movements to avoid falling

    • Explore and discover paths

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CHALLENGES

CHALLENGES

The main challenge was designing and implementing a grappling hook mechanic that feels responsive and intuitive.

  • Hook responsiveness
    Ensuring smooth and satisfying movement when swinging and climbing

  • Level design integration
    Designing levels that fully take advantage of the hook mechanics

  • Player control
    Balancing precision and accessibility in movement

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  • More Works More Works

  • More Works SEE ALSO